What kind of self-respecting horror game kicks off in the middle of a desert under a blazing sun?
It’s a bold choice for a series so intrinsically associated with gloomy corridors and shadowy corners and flailing around in the dark. It feels intentional, too, as you trudge across the dunes, desperately hugging the shade to avoid dropping dead of dehydration before the game’s even really begun. Later, you’ll realise how foolish to have doubted Frictional’s ability to mess with you – this is an Amnesia game, after all, not Uncharted; there is no buried treasure to recover here – but revel in the sunshine while you can, my friend. It won’t last long.
Amnesia: Rebirth reviewDeveloper: Frictional GamesPublisher: Frictional GamesPlatform: Played on PS4Availability: Out October 20th on PS4 and PC
There’s a lot about Amnesia: Rebirth that feels purposefully different, actually. Though it retains much of the horror series’ famed DNA, Frictional has been astonishingly audacious here, inverting many of our expectations to craft something that’s at once both familiar and utterly otherworldly, and an effective, if complex, tale that’s wildly ambitious.
It’s about now I’d drop in a little taste of Amnesia: Rebirth’s story, but everything I’d usually pop into this paragraph – the bit where I tell you about our protagonist, Tasi, and her stuffed-with-spooks adventure – is pretty much spoiler territory, which makes it surprisingly hard to write about, to be honest. Courageous and pragmatic, she’s a compelling hero, though, and I reckon you’ll like her, even if you don’t always understand her motivations. And while it feels like Tasi’s journey is unduly lengthy – particularly in the final act – her story gripped me right up until the credits rolled.
To my considerable frustration, my biggest gripe with Amnesia: Rebirth can’t be expressed here without spoiling the game’s key story beats entirely, but I feel duty-bound to drop you a head’s up anyway, just in case. Despite its unsettling themes, Amnesia: Rebirth offers no content warnings whatsoever, so someone probably needs to do so, even if it is a touch spoilerific. So consider this your first and final light spoiler warning, okay?
If you or someone close to you has been affected by any kind of prenatal or infant loss, be careful. As someone who has experienced this firsthand, I really could’ve done with a head’s up – there are some harrowing scenes and themes here, and some players or spectators might find them deeply upsetting.
For those of you who prefer their horror to be more sedate and psychological than in-your-face, Amnesia: Rebirth chiefly shies away from modern tropes. While it does employ a number of (highly effective) jump scares, those scamps at Frictional don’t give us enough of them to allow us to get desensitised. Instead, Rebirth freaks us out with its masterful world-building, carefully ratcheting up the tension with small, almost inconsequential things; the sound of scuttling behind the door, perhaps, or a vase rolling towards you, pushed by unseen hands. It’s an incredible accomplishment, really, given the environments themselves, if striking, aren’t particularly memorable.
That doesn’t mean you won’t spend your time scouring every corner of them, though. In line with the series’ tradition, your resources are limited, and you’ll only be able to collect matches and lantern oil in limited quantities. Consequently, you’ll spend a lot of time picking through the detritus of those who’ve come before you, ripping through their tents or smashing jugs and vases in the vain hope of finding an additional match or two. While Tasi can light nearby sconces or candles to help mitigate the inky darkness, thanks to a stingy inventory cap, you’ll never feel particularly flush with resources, even when you’re fully loaded. One wrong turn and you may find yourself plunged into darkness, wasting your precious matches as you stumble around in the dark, trying to work out your next objective.
Light is absolutely critical to your progression, mind you, because without a nearby light source, Tasi’s ability to withstand the darkness is limited at best. Rebirth’s “sanity system” – invoked when she’s too close to an enemy or in the dark for too long – is a constant juggling act. Tasi’s phobia is depicted by smoky tendrils that curl around the periphery of the screen, but as you’re shrouded in darkness pretty much all the time, they’re practically omnipresent, forever impeding the corners of your screen. For the most part, I thought the resources were pretty much perfectly distributed – I frequently dropped down to just two or three matches, but rarely ran out completely – but with so little environmental lighting, it’s nigh on impossible to prevent fear getting the better of her.